﻿using LogSystem;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using Yoozoo.Gameplay.Liberty.AI.Utils;

namespace Yoozoo.Gameplay.Liberty.AI.Node
{
    [Category("Ggame/Liberty")]
    public class NpcStopAISeeker : AIBaseNode
    {
        protected override void OnExecute()
        {
            StopAISeeker();
            
            EndAction(true);
        }
        
    }
}